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Can points and progress measurements be individualised?
Can points and progress measurements be individualised?

Points for completed sessions and progress increases can be adjusted as required.

Dominik avatar
Written by Dominik
Updated over a week ago

ovos play offers a standard setting for all gamification elements. The default setting can be customised for your instance. Here you can decide how many points are awarded and how often question cards have to be repeated to complete them.

Points awarded in ovos play

ovos play uses gamification to motivate learners. Points are awarded after each learning or practice session. ovos play always rewards the activity, not the results, and also awards points if many answers were incorrect. Users learn even if the answers are wrong.

The following table lists the point settings with their recommended default values:

Event

Points

Info

Deck explored

50

Is only assigned once. Applies as a standard value and can be overwritten per deck.

Deck completed

100

A deck is considered complete when all question cards in the practice section have been practised 100%.

Topic completed

500

A topic is considered completed when all question cards in the exercise section have been practised 100%.

Practice Session finished

50

A practice session contains a minimum of 1 and a maximum of 10 cards.

Practice-Recap done

25

The daily recap appears daily with 3 practice questions each.

Duel Initiated

5

If a user starts a duel, points are awarded after completing the first round.

Duel won

50

Duel drawn

30

Duel lost

10

Goal reached

100

The weekly goal marks a point value that should be achieved each week.

Weekly goal

500

The weekly goal is configured with 500 points by default.

Streaks

In ovos play, there are three different streaks that grant additional points the longer the streak is maintained.

Event

Punkte

Info

Duel-Streak

If a user wins several duels in a row without losing in between or letting a duel expire, the duel streak increases.

Duel won - Points per Streak

25

The additional points are calculated by: number of streaks * points

Duel Won - Max Streak

200

These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled.

Weekly Goal -Streak

If a user achieves the weekly goal several weeks in a row, the weekly goal streak increases.

Goal Reached - Points per Streak

100

The additional points are calculated by: number of streaks * points

Goal Reached - Max Streak

1000

These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled.

Daily Recap - Streak

If a user plays the daily recap every day, the streak increases.

Daily Practice-Recap - Points per Streak

10

The additional points are calculated by: number of streaks * points

Daily Practice-Recap - Max Streak

100

These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled.

Example calculation

The standard setting can be used to determine a suitable number of points for the weekly target. A few sample calculations will help. The aim should be for learners to use the app every day.

Example of a first week

Event

Punkte

5 Decks vollständig entdecken

250

3 Übungs-Sessions mit je 10 Fragen

150

3 Duelle gestartet und gewonnen

175

Summe

575

With these sessions, a user has reached the weekly goal. The focus of the first week is on fully discovering several decks in order to learn the knowledge. The first week's goal is therefore easier to achieve and motivates learners to continue collecting points in the following weeks.

Example of a second week

Event

Punkte

1 deck fully explored

50

5 Practice sessions with 10 questions each

250

2 duels initiated and won

110

1 duel lost

10

3 daily recaps in a row

105 (75 + 30 streak points)

sum

515

The second week shows that more exercise sessions are required to achieve the weekly target. Achieving the weekly target in the second week gives you 100 extra points. In the example, 615 points are therefore achieved.

Learning algorithm and progress measurement

The ovos play learning algorithm ensures that knowledge is imparted in a long-term and sustainable way. The learning algorithm is based on the Leitner system.

  • The more often a question is answered correctly, the higher its level.

  • If a question is answered incorrectly, the level is reduced.

  • The aim is to get all cards to the highest level.

  • In practice sessions, questions that have not been practised for a long time or have been answered incorrectly more often are shown first.

The levels are measured by ovos play based on the progress value of the card. Progress can only be made once a day as soon as a question card is answered. This means that no further progress can be made immediately after the first answer. If the answer is correct, the progress is increased; if the answer is incorrect, it is reduced. The progress can never be less than zero.

The following table shows the standard setting for progress measurement:

Event

Progress

Info

Correct answer

24

5 correct answers on 5 different days result in 100% progress.

Wrong answer

-20

Progress cannot fall below 0.

No answer in 24 hours

-1

Progress cannot fall below 0.

When using ovos play for a one-time playthrough, the algorithm can also be deactivated. A single correct answer sets the progress to 100%, so there is no reduction.

Please contact us for advice or to customise your gamification settings for your individual application.

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