ovos play offers a standard setting for all gamification elements. The default setting can be customised for your instance. Here you can decide how many points are awarded and how often question cards have to be repeated to complete them.
Points awarded in ovos play
ovos play uses gamification to motivate learners. Points are awarded after each learning or practice session. ovos play always rewards the activity, not the results, and also awards points if many answers were incorrect. Users learn even if the answers are wrong.
The following table lists the point settings with their recommended default values:
Event | Points | Info |
Deck explored | 50 | Is only assigned once. Applies as a standard value and can be overwritten per deck. |
Deck completed | 100 | A deck is considered complete when all question cards in the practice section have been practised 100%. |
Topic completed | 500 | A topic is considered completed when all question cards in the exercise section have been practised 100%. |
Practice Session finished | 50 | A practice session contains a minimum of 1 and a maximum of 10 cards. |
Practice-Recap done | 25 | The daily recap appears daily with 3 practice questions each. |
Duel Initiated | 5 | If a user starts a duel, points are awarded after completing the first round. |
Duel won | 50 |
|
Duel drawn | 30 |
|
Duel lost | 10 |
|
Goal reached | 100 | The weekly goal marks a point value that should be achieved each week. |
Weekly goal | 500 | The weekly goal is configured with 500 points by default. |
Streaks
In ovos play, there are three different streaks that grant additional points the longer the streak is maintained.
Event | Punkte | Info |
Duel-Streak |
| If a user wins several duels in a row without losing in between or letting a duel expire, the duel streak increases. |
Duel won - Points per Streak | 25 | The additional points are calculated by: number of streaks * points |
Duel Won - Max Streak | 200 | These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled. |
Weekly Goal -Streak |
| If a user achieves the weekly goal several weeks in a row, the weekly goal streak increases. |
Goal Reached - Points per Streak | 100 | The additional points are calculated by: number of streaks * points |
Goal Reached - Max Streak | 1000 | These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled. |
Daily Recap - Streak |
| If a user plays the daily recap every day, the streak increases. |
Daily Practice-Recap - Points per Streak | 10 | The additional points are calculated by: number of streaks * points |
Daily Practice-Recap - Max Streak | 100 | These additional points are capped, even if the number of streaks continues to increase. The maximum can also be cancelled. |
Example calculation
The standard setting can be used to determine a suitable number of points for the weekly target. A few sample calculations will help. The aim should be for learners to use the app every day.
Example of a first week
Event | Punkte |
5 Decks vollständig entdecken | 250 |
3 Übungs-Sessions mit je 10 Fragen | 150 |
3 Duelle gestartet und gewonnen | 175 |
Summe | 575 |
With these sessions, a user has reached the weekly goal. The focus of the first week is on fully discovering several decks in order to learn the knowledge. The first week's goal is therefore easier to achieve and motivates learners to continue collecting points in the following weeks.
Example of a second week
Event | Punkte |
1 deck fully explored | 50 |
5 Practice sessions with 10 questions each | 250 |
2 duels initiated and won | 110 |
1 duel lost | 10 |
3 daily recaps in a row | 105 (75 + 30 streak points) |
sum | 515 |
The second week shows that more exercise sessions are required to achieve the weekly target. Achieving the weekly target in the second week gives you 100 extra points. In the example, 615 points are therefore achieved.
Learning algorithm and progress measurement
The ovos play learning algorithm ensures that knowledge is imparted in a long-term and sustainable way. The learning algorithm is based on the Leitner system.
The more often a question is answered correctly, the higher its level.
If a question is answered incorrectly, the level is reduced.
The aim is to get all cards to the highest level.
In practice sessions, questions that have not been practised for a long time or have been answered incorrectly more often are shown first.
The levels are measured by ovos play based on the progress value of the card. Progress can only be made once a day as soon as a question card is answered. This means that no further progress can be made immediately after the first answer. If the answer is correct, the progress is increased; if the answer is incorrect, it is reduced. The progress can never be less than zero.
The following table shows the standard setting for progress measurement:
Event | Progress | Info |
Correct answer | 24 | 5 correct answers on 5 different days result in 100% progress. |
Wrong answer | -20 | Progress cannot fall below 0. |
No answer in 24 hours | -1 | Progress cannot fall below 0. |
When using ovos play for a one-time playthrough, the algorithm can also be deactivated. A single correct answer sets the progress to 100%, so there is no reduction.
Please contact us for advice or to customise your gamification settings for your individual application.